the strength is more for the dolyak users, say for example in gvg, your not going to need much in strength because there aint many great skills for strength for gvgin besides bull's strike and sprint, bull's strike doesnt do enough significant damage to really amoutn to anything and is REALLY useful for its KNOCKDOWN which doesnt require much strength, so you might as well make sure you have 12 sword, axe or whatever weapon you use and at least 9 tactics to start off on any build, most builds almost always need at least 9 tactics or more, healing signet is prolly the one thing that is gonna be needed in almost every build, if i was you, i would only use strenght for builds that you are gonna use to farm with skills such as dolyak signet, personally, my gvg build is 15 hammer 15 tactics and rest in air for shock, when you are going to be gvging/pvping, yourgonna need a build that relys more on the team and helps your team more, charge is a good skill for this type of situation is best suited for tactics, with healing signet, like if your 2 teaming and only have 1 monk per a 4 person group in gvg, your gonna need healing signet to help conserve your monk's energy, in conclusion my input is this, leave strength for when your going to farm and use skills like dolyak signet, because that extra points spent in strength that could of been in weapon or tactics, could of helped you better in RA or GvG, extra damage from a spike is worth more then a lil bit of armor penetration that will amount to much damage after its all said and done, if your going to be pvping and RAing your not going to be the only one doing some damage, your gonna have the necro, ele, or anythign else backing you up, your gonna be using yourself to interupt or knockdown, or jsut deal with pesky monks and etc, maybe even be protecting your monks from other warriors
Last edited by Xaero Gouki Kriegor; May 11, 2006 at 06:57 AM // 06:57..
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